Morphology
Shape-morphing particle system — I implemented optimal transport-style point assignment between target geometries so each particle takes the shortest path to its destination, avoiding the random scrambling you see in typical morph demos. Cursor proximity adds a repulsion field that deforms the shapes organically while they transition.
TypeInteractive
Tech
WebGL
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How to interactMove your cursor to influence particlesWatch forms morph between shapesObserve spatial relationships shifting
Tech:WebGL