Lab/WebGL

Morphology

Shape-morphing particle system — I implemented optimal transport-style point assignment between target geometries so each particle takes the shortest path to its destination, avoiding the random scrambling you see in typical morph demos. Cursor proximity adds a repulsion field that deforms the shapes organically while they transition.

How to interactMove your cursor to influence particlesWatch forms morph between shapesObserve spatial relationships shifting
Tech:WebGL