Game of Life
Conway's 1970 cellular automaton — I rewrote the simulation from scratch using double-buffered Uint8Arrays on a 300×300 toroidal grid, replacing the typical nested-array approach with a pre-built 512-entry neighbor lookup table and direct putImageData rendering. The result is a zero-dependency implementation that holds 60fps with smooth cell aging colors.
TypeInteractive
Tech
Canvas 2D
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How to interactClick & drag to draw cellsRight-click to eraseSpace to play / pauseScroll to zoom in & outUse toolbar to pick patterns
Tech:Canvas 2D